But build speed matters a lot! As Joel Spolsky points out:
If your compilation process takes more than a few seconds, getting the latest and greatest computer is going to save you time. If compiling takes even 15 seconds, programmers will get bored while the compiler runs and switch over to reading The Onion, which will suck them in and kill hours of productivity.
I currently work with a team on a Linux-based system involving about twenty million lines of C/C++. Building everything using the default settings on our normal development hardware takes hours. So if someone changes a file down in the bowels of some low-level component half the system relies on, here's how we spend our time:
What can we do?
Here are some options for speeding up the build cycle. I think they would all be great if everybody could do them, but only one of them is universally applicable:
Change to a faster compiler that will do the job
That would be lovely if there were one - but unfortunately, the easily-available option I know of for replacing gcc is the combination of LLVM and clang. I have high hopes for that compiler system someday, but at present, real-world benchmarks don't indicate it's hugely faster at compiling than gcc, and clang doesn't support critical C++ features many programmers need.
Throw money at hardware
This would also be lovely if everyone were in a position to do that. But if you just don't have much spare money, this is a non-starter. And even if you do have a fair bit of change to spend on hardware, what I plan to discuss will still help you improve your use of it.
Now we get to the meat of these posts: taking your existing gcc compiler, and your existing hardware, and tweaking things so that the build cycle is quicker. The best case would be without spending a dime, and the worst case would involve spending very little money.
The Ground Rules
These posts will largely consist of a series of experiments. Each experiment will involve applying a technique that might accelerate builds, benchmarking it, and analyzing the results.
Unless otherwise specified, the tests will involve:
- Building the Linux 188.8.131.52 kernel using the default x86 configuration. (If you look at the various components used for the distcc benchmarks, the Linux kernel seems like a pretty representative large set of code.)
- Running under Ubuntu 9.04 using gcc version 4.3.3.
- The benchmark is the first thing done after rebooting the computer, with nothing but a couple of terminal windows running.
- The benchmark script, by default, avoids unrealistically fast builds due to disk caching from previous passes. (It does this by unpackaging the kernel tarball on every build pass.) It also has options to support disk caching, and allow adjustment of build options such as parallelization.
The results are all based on "wall time" - what you'd see on a clock on the wall - because I mainly care about not wasting my time waiting for builds.
Major Factors That Determine Build Speed
When you're doing a build, the main things that happen are:
- The CPU calculates things and makes decisions
- The hard drive reads and writes files
- Memory-based data is read from and written to RAM.
Realistically, you will never achieve that 100% utilization on all three components. Even if you adjusted the system so that file foo.c would compile at 100% utilization on all three, if file bar.c used more or larger header files, compiling it might not achieve 100% CPU utilization because the system would spend more time reading header files from the disk, and the CPU would have to wait for that. Also, settings that are optimal for the compiler might not be optimal for the linker. So all we can aim at is an overall good build time.
There are other resources one can apply to compiles which I also plan to address - in particular, underutilized CPU horsepower out on the network via distcc.
So on to the next post... and I would love to get feedback and suggestions!